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Commander Social is a podcast about the Magic: the Gathering variant, Commander! Your hosts Ryan, and Zack attempt to entertain you with interesting anecdotes about the game of Magic, including their experience running a Commander league.

Check Us Out on Youtube at https://www.youtube.com/commandersocial

Instagram: https://www.instagram.com/commandersocial/

Contact us on Twitter @commandersocial
Ryan - @greenegeek
Zack - @z4ck38

Email: cast@commandersocial.com

Jan 20, 2021
  1. Patreon
    1. Patreon Contest - What are your MtG new year’s resolutions? 
    2. We’re streaming with patrons most Thursdays now, so watch out for the message on slack to sign up to be eligible for that week. 
    1. Ryan - @greenegeek
    2. Zack - @z4ck38
    3. Together - @commandersocial  
  2. You can find us on Twitter
    1. https://store.mothershipatx.com
    2. SOCIALSHIP - free shipping on orders of $50 or more
    3. SOCIAL10 - 10% off in stock MTG singles
      1. https://discord.gg/MMXQJqf
    4. Thursday nights come play at mothership!
  3. Our LGS has setup an online store!
    1. @MTGMoo - 3:45
    2. @MtgProphet - 3:45
    3. @MothershipGames - 9:15
    4. @TheTokenOtaku - 14:45, 44:15
  4. Ep 80 Community Spotlight:
    1. Today we’re talking about rules new and old players alike might get hung up on. Magic is a complicated game, made even more complicated by the fact that we shortcut things. Today we’re going to go over some patron submitted things that players might get hung up on.
      1. +1/+1 counters and -1/1- counter negate one another. 
      2. Ie. If a creature has 2 +1/+1 counters on it if one becomes removed with yawgmoth for example, it will be left with a single +1/+1 counter.
      3. This can matter for cards like Marchesa, the Black Rose, or any creature with Persist or Undying
    2. Interaction between -1/-1 vs +1/+1 counters
      1. Mention the shortcut here. This can be quite confusing for new players that haven’t played on digital platform where you MUST go through all of the motions.
    3. Attacking:
      1. https://mtg.fandom.com/wiki/Combat_phase
      2. Beginning of Combat Step
      3. Declare Attackers Step
      4. Declare blockers step
        1. If there is First or Double strike the combat phase is extended to have another combat damage step.
      5. Combat Damage step
      6. End of Combat step
      7. Talk about the card Reconnaissance here. 
    4. Combat Phases
      1. Trample creatures assign lethal damage to all creatures blocking them, and then the rest carries over
        1. Ball Lightning vs Llanowar Elf
      2. Simple example:
    5. Trample
      1. Static Ability
      2. 702.2b - A creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action
    6. Deathtouch
      1. As we mentioned above “Trample creatures assign lethal damage to all creatures blocking them, and then the rest carries over”
        1. Aggressive Mammoth (8/8 Trample)
          1. Mammoth is blocked by:
          2. Hill Giant x3
          3. What do you think happens?
        2. Ohran Frostfang
      2. Here’s the thing, even one damage from a creature with deathtouch is considered lethal (702.2c), so here’s a scenario:
    7. Trample + Deathtouch.
      1. Think of these as creatures with spears, or some other long weapon
      2. Black Knight vs Grizzly Bear 
    8. First Strike
      1. This creature deals First strike damage, and then normal damage. This can cause deals damage triggers to happen twice. 
        1. Prophetic Flamespeaker
    9. Double Strike
      1. This is NOT bringing a creature back from your graveyard, but it would make sense if it was...
      2. This has mostly been replaced by “Becomes indestructible until end of turn” 
        1. It’s a replacement effect
          1. Remove all damage marked on it
          2. Tap it
          3. If it’s an attacking or blocking creature, remove it from combat
        2. The next time ~ would be destroyed, instead:
      3. Regenerate does a few things. 
    10. Regenerate
    11. Mind control effects and the summoning sickness the creature gets when you control it. 
      1. https://blogs.magicjudges.org/rulestips/2012/08/multiplayer-monday-what-happens-when-a-player-leaves-the-game/
        1. (i.e., library, hand, exile, battlefield, graveyard, command, stack)
      2.  all objects OWNED by that player leave the game.
      3. all control effects controlled by that player end
      4. anything still controlled by that player gets exiled.
    12. What happens when players leave the game?
      1. A zone. The stack is the zone in which spells, activated abilities, and triggered abilities wait to resolve. See rule 405, “Stack.”
      2. FILO or LIFO (they mean the same thing)
      3. Spells and abilities are put on top of the stack as the first step is being played, and are removed from it as the last step of resolving.
      4. Any spell or ability that uses the stack can be 'responded to' by all players, meaning players have a chance to play spells and abilities with it still on the stack. 
      5. Since the stack resolves in order from top to bottom, those spells and abilities will resolve before the spell they were played "in response" to. Spells and abilities on the stack resolve one at a time, with a chance for each player to play spells and abilities in between each resolution. 
      6. Actions that do not use the stack, such as paying costs, playing mana abilities, or turning a face-down creature with morph face-up, cannot be responded to.
    13. The stack
      1. Players get priority 
      2. Holding Priority (this can be tough on Arena, but it can be done!)
      3. Priority is the right to cast a spell, activate an ability, or take a special action. 
      4. Players can't cast spells, activate abilities or take special actions at a time when they do not have priority. 
      5. The player with priority may put as many spells or abilities on the stack as they wish, but before anything can resolve all players must "pass priority" without adding anything further to the stack.
      6. Priority starts with the player who takes the first action, then rotates clockwise to each player. 
    14. Priority
      1. State-based actions are game actions that happen when any of a set of improper conditions arise in the game. Whenever a player would gain priority, state-based actions first check for certain game conditions. If any of those conditions are met, the necessary actions are carried out simultaneously as a single event. Then, any triggered abilities go on the stack and the check is repeated. Once no conditions for state-based actions exist, the appropriate player gains priority.
        1. List of State Based actions can be found here: https://mtg.fandom.com/wiki/State-based_action
    15. State Based Actions
  5. Main Topic - Rules


  1. Summary
    1. Hopefully these rules have been helpful. What rules confused you as a new player? What rules still confuse you?
  2. Keep it Social!
    1. Komiku - Battle of Pogs
    2. https://creativecommons.org/publicdomain/zero/1.0/
  3. Zack Gets it Together Theme
    1. Consider becoming a Patron: https://www.patreon.com/commandersocial
    2. You can check us out at commandersocial.com
    3. YouTube - https://www.youtube.com/CommanderSocial
    4. You can email us directly at cast@commandersocial.com
    5. Instagram: https://www.instagram.com/commandersocial
    6. On twitter @commandersocial
      1. twitch.tv/greenegeek
    7. Ryan individually @greenegeek
    8. Zack individually @z4ck38
  4. Contact Info
  5. © Copyright 2020 Leaky Dinghy, LLC
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