Let’s Talk About Green - Ep134
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- Main Topic - A Case for Green
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- Disclaimer: There is no right or wrong here. Everyone has feelings, and all feelings are valid. This is an attempt to encourage discussion.
- It seems like with each new set over the past few years green tends to get more and more powerful cards. I’ve heard many players argue maybe even too many good cards.
- Let’s talk about Green in general here, for just a few minutes
- What Green Does Well
- Ramp - playing against green can be hard due to other players ramping. You can feel left hopelessly behind when your opponent has twenty lands and you have a mere five.
- Azusa Lost But Seeking
- Dryad of the Elysian Groove
- Cultivate
- Farseek
- Mana Dorks
- Carpet of Flowers
- Nyxbloom Ancient
- Gaea’s Cradle
- Growing Rites of Itlmoc
- How to Combat what Green ramp
- This is kinda tough, because MLD is frowned upon in Commander (I don’t particularly like playing against it)
- Confounding Conundrum is a step in the right direction I think
- Some of these cards are also unfun to play against :(
- Punish lands
- Ankh of Mishra
- Zo-zu the Punisher
- Tunnel Ignus
- Anathemancer
- Price of Progress
- Root Maze
- Treacherous Terrain
- Hinder Search
- Aven Mindcensor
- Stranglehold
- Ashiok Dream Render
- Opposition Agent
- Destroy MOST lands
- Keldon Firebombers
- Natural Balance
- Eternal Witness
- Noxious Revival
- Reclaim
- Bala Ged Recovery
- Force of Vigor
- Beast WIthin
- Return to Nature
- Effective and Aggressivly Costed Creatures
- Temur Sabertooth
- Craterhoof Behemoth
- Rampaging Baloths
- Scute Swarm
- Scavaging Ooze
- Sylvan Library
- Doubling Season
- The Great Henge
- Concordant Crossroads
- Survival of the Fittest
- Seedborn Muse
- Reclamation Sage
- Guardian Project
- Veil of Summer
- The Great Henge
-
- Summary
- How do you feel about Green? Is Green RAMPantly out of control? Any cards we missed?
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