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Commander Social is a podcast about the Magic: the Gathering variant, Commander! Your hosts Ryan, and Zack attempt to entertain you with interesting anecdotes about the game of Magic, including their experience running a Commander league.

Check Us Out on Youtube at https://www.youtube.com/commandersocial

Instagram: https://www.instagram.com/commandersocial/

Contact us on Twitter @commandersocial
Ryan - @greenegeek
Zack - @z4ck38

Email: cast@commandersocial.com

Nov 27, 2019
  1. Patreon
    1. Patron of the week: T.H. The Intern
    2. Patreon Contest: Win a Brawl Deck of your choice
    1. Ryan - @greenegeek
    2. Zack - @z4ck38
    3. Together - @commandersocial  
    4. Twitter contest - Foil Kenrith, the Returned King
  2. You can find us on Twitter
    1. Mike Condon for audio engineering and a Metronome
  3. Thanks
    1. TH the Intern - 0:50
    2. @dpkrausejr - 2:00
    3. @chrisvondoom1 - 4:03
    4. @MaxBloomfield4 - 6:48
    5. @BentzMr - 22:59
    6. @kanyewest - 23:54
    7. @MothershipGames - 31:41
    8. @MetalMatReturns - 32:56
    9. @CommandersBrew - 37:08
    10. @KayJewelers - 41:05
  4. Ep 25 Community Spotlight:
    1. 601.2f, 601.2g
  5. Commander Rules!
    1. Having a plan Starts even before you sit down to a game
      1. It happens when you’re building your deck
        1. Decks should have a plan and ultimately, aside from everyone having fun while playing, this plan should end in winning.
        1. Games vary wildly, be ready to adapt your plan, or drop it all together
          1. Sometimes the board gets clogged up, and you need to wait on a Board Wipe before you commit anymore resource
          2. Sometimes an opponent casts Wheel of Fortune, or Windfall, and now you have to come up with a new plan, cause your old plan is in the graveyard
          3. Sometimes you may have to rely on resources outside your deck, like Politics
      2. Be ready for your plan to change at a moment’s notice
        1. Super Friends
        2. Poison counters
        3. +1/+1 Counters
      3. Some Commanders facilitate having a plan more than others. Example, Atraxa, Praetors’ Voice
      4. Some Commanders are harder: Example Ertai the Corrupted, Tatyova, Benthic Druid
        1. Zack - I have lots of ideas for decks and I’ll see cool commanders that have sweet synergies that allow me to do cool things like generate infinite mana, draw a bunch of cards, or do other things like that, but I always have a problem finishing games. 
        2. If you remember from two episodes ago, a slot ryan and I didn’t overlap in was wincons. This is because I like to specifically spell out what cards I plan to use to win, whether it be a combo or an eldrazi.
          1. Ryan - This is how I win :)
        3. Most games I kind of spin my wheels and do things, but I rarely win. 
      5. Plan for your win-cons
        1. Example: Ryan has an Aryel, Knight of Windgrace deck, and cannot win outside of the combat step. Glacial Chasm/Constant Mists are nearly impossible for that deck to beat
          1. Maybe add some cards like Skull Storm or Approach of the Second Sun, or Torment of Hailfire
          1. Maybe play a card like Meteor Golem (Thanks to Matt Jorgenson @MetalMatReturns)
          2. Maybe a Laboratory Maniac or Jace, Wielder of Mysteries
          3. Maybe Rite of Replication or Echo Storm
        2. Emry, Lurker of the Loch gets completely shutdown by Rest in Peace
      6. Maybe even have a backup plan or two.
      1. Attacking with fat creatures. Oftentimes this is accentuated with a little bit of the ole Craterhoof Behemoth, or Overrun, or Triumph of the Horde
        1. Mirrodin besieged
        2. Darksteel Reactor
        3. Revel in Riches
        4. Mortal Combat
      2. Alternate condition win cons
        1. Sharuum, Phyrexian Metamorph, Bitter Ordeal
        2. Exquisite Blood and Sanguine Bond
      3. Comboing out the table
      4. Milling Out someone, or Large amounts of mana and a Stroke of Genius
        1. Exsanguinate
        2. Torment of Hailfire
        3. Expropriate
        4. Past in Flames
        5. Mizzik’s Mastery 
      5. Big Mana/Spells
    2. So what are some common Win Cons?
      1. You’ll find games easier to navigate when you have a plan. It’s also a good idea to build in some backup plans, and maybe even some cards to counterspell or protect your primary plan. So plan on tuning into us next week for more Commander Content
    3. Summary
  6. Main Topic - Having a Plan
  7. Thanks for watching! Please remember to Like and Subscribe, and you can follow us on Twitter, @commandersocial, @greenegeek, @z4ck38. Keep it Social!
  8. Commander Social Intro and Outro Theme
    Raindrop by Declan DP https://soundcloud.com/declandp Licensing Agreement 2.0 http://www.declandp.info/music-licensing
    Music promoted by Audio Library https://youtu.be/LbIb9_5_qNE
    1. Komiku - Battle of Pogs
    2. https://creativecommons.org/publicdomain/zero/1.0/
  9. Zack Gets it Together Theme
  10. Thanks for listening and keep it social!
    1. Consider becoming a Patron: https://www.patreon.com/commandersocial
    2. You can check us out at commandersocial.com
    3. YouTube - https://www.youtube.com/CommanderSocial
    4. You can email us directly at cast@commandersocial.com
    5. Instagram: https://www.instagram.com/commandersocial
    6. On twitter @commandersocial
      1. twitch.tv/greenegeek
    7. Ryan individually @greenegeek
    8. Zack individually @z4ck38
  11. Contact Info
  12. © Copyright 2019 Leaky Dinghy, LLC

 

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